Dynparity eliminates stereo window violations in 3D rendering.

Stereo window violations in 3D rendering occur when virtual objects in front of a physical screen clip at the screen borders. Dynparity introduces a real-time, per-vertex, non-uniform projection to eliminate this effect. Our user study shows that Dynparity significantly reduces simulator sickness compared to standard stereo rendering on a Powerwall.



Supplementary video showcasing the used scenes with Dynparity and standard rendering. The video is rendered for viewing with red-cyan glasses.


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