Dynparity eliminates stereo window violations in 3D rendering.
Stereo window violations in 3D rendering occur when virtual objects in front of a physical screen clip at the screen borders. Dynparity introduces a real-time, per-vertex, non-uniform projection to eliminate this effect. Our user study shows that Dynparity significantly reduces simulator sickness compared to standard stereo rendering on a Powerwall.
- Dynparity: Dynamic Disparity Adjustment to Avoid Stereo Window Violations on Stationary Stereoscopic Displays, Computer Animation and Virtual Worlds, August 16, 2022.
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