Dynparity

Dynparity eliminates stereo window violations in 3D rendering.

Stereo window violations in 3D rendering occur when virtual objects in front of a physical screen clip at the screen borders. Dynparity introduces a real-time, per-vertex, non-uniform projection to eliminate this effect. Our user study shows that Dynparity significantly reduces simulator sickness compared to standard stereo rendering on a Powerwall.

Publications

Videos

Supplementary video showcasing the used scenes with Dynparity and standard rendering. The video is rendered for viewing with red-cyan glasses.

License

This original work is copyright by University of Bremen.
Any software of this work is covered by the European Union Public Licence v1.2. To view a copy of this license, visit eur-lex.europa.eu.
The Thesis provided above (as PDF file) is licensed under Attribution-NonCommercial-NoDerivatives 4.0 International.
Any other assets (3D models, movies, documents, etc.) are covered by the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit creativecommons.org.
If you use any of the assets or software to produce a publication, then you must give credit and put a reference in your publication.
If you would like to use our software in proprietary software, you can obtain an exception from the above license (aka. dual licensing). Please contact zach at cs.uni-bremen dot de.