A Programming Language for Procedural Content Generation in 3D Scenes

This thesis deals with the specification and implementation of a procedural API and programming language that can generate realistic looking asteroids. To achieve this, real asteroids and comets are analysed for their features. For that purpose, the usefulness of Lindenmayer-Systems are evaluated.

Description

This master thesis tried to achieve two goals:

  1. to create realistic looking asteroids and comets
  2. to abstract the generation process to a general programming language

Generation of asteroids and comets

In order to generate asteroids and comets, a feature analysis was performed on pictures of Itokawa, Churyumov-Gerasimenko, Lutetia and Vesta. Then algorithms were defined to replicate these features. These algorithms are then implemented as an API.

Procedural Content Generation Language

A programming language was developed to ease the usage of the procedural API. Furthermore PCGL showed that Lindenmayer-Systems were used to generate procuedural models.

Results

The usage of PCGL showed, that Lindemnayer-Systems could be used for geometry generation. Nevertheless, the usage did not have any benefits over the traditional implementation of procedural algorithms. However, realistically looking replicats of Vesta, Lutetia, Churyumov-Gerasimenko and Itokawa could be generated with the help of the implemented API and its programming language PCGL.

Lutetia

Files

Full version of the master thesis

License

This original work is copyright by University of Bremen.
Any software of this work is covered by the European Union Public Licence v1.2. To view a copy of this license, visit eur-lex.europa.eu.
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