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YUFE4Postdocs

Yufe4Postdocs (Y4P) is an ambitious training program co-funded by Horizon Europe’s Marie Sklodowska-Curie program. It is part of the Young Universities for the Future of Europe (YUFE) Alliance, which brings together nine young research-intensive universities (also the University of Bremen) from across Europe.
For more informationen see here.





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Wissenschaftliche Mitarbeiterin bzw. Wissenschaftlicher Mitarbeiter (m/w/d) am Institut für Raumfahrttechnik und Weltraumnutzung Bereich „Navigation und Missionsplanung“ für das Drittmittelprojekt des DLR VaMEx3-VRN

Die Universität der Bundeswehr München ist in der nationalen wie auch internationalen Forschungs- landschaft fest verankert. Als Campusuniversität mit sehr guter Grundausstattung bietet sie beste Voraussetzungen für hochqualitative Lehre und Forschung.
Für mehr Informationen siehe hier.


Hosting offer for Marie Skłodowska-Curie Postdoctoral Fellowships (PF) 2022

MSCA Postdoctoral Fellowships are individual research grants offering excellent postdoctoral researchers the chance to develop their skills by means of international mobility. Through the implementation of an original and personalised research project, MSCA Postdoctoral Fellowships aim to foster excellence through training and mobility and to equip researchers with new skills and competences in order to identify solutions to current and future challenges.
The Visual Computing research group (CGVR) at the University of Bremen invites motivated postdoctoral researchers to jointly prepare an application for the Marie Skłodowska-Curie Postdoctoral Fellowships call (MSCA-PF-2022) with them as host organisation.
For more information see here.


Student Assistent

The position focuses on the development in c or c++.

Your qualifications

Knowledge of C or C++.
Interested in Game engines, virtual reality, computer graphics, or visual computing.
Great opportunity to join one of our research projects.

Number of hours:

Ca. 40 hours/month, could be adjusted to the student's needs/wishes.

Contact

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de


The Ornamental Logic of the Rococo - Visual Computing Methods for Digital Analysis of Ornamental Structures

PhD position in visual computing
with the Computer Graphics and Virtual Reality Lab
at the University of Bremen, Germany,

Salary is according to the German Federal pay scale, TV-L 13, full-time (100%).

Project Description

The overall goal of this interdisciplinary project is to research and develop novel methods for extracting information from scanned artworks and visualizing them such that art historians can gain further insights into those artworks and art forms. The particular context will be ornamental artworks of the 18th century, the so-called rocaille, which provide a very rich set of shapes, structures, and challenging problems in computer science, especially machine learning. In this project, we will focus on etchings, which have already been scanned in high resolution. The successful candidate will be closely working with art historians to define the appropriate representations, structures, and similarity measures to be extracted from the scanned artworks. Also, one important output of the project is to be a set of software tools that art historians can use later on in their work. These should allow them to classify rocaille ornaments, establish chains of evolutions of designs, distinguish between different authors, determine similarities among different artworks, etc. Methods that will be needed for these tasks include machine learning, computer vision, graph algorithms, geometric computing, and good programming skills.

About us

The position offers great opportunities for collaboration with other members of both the computer graphics lab as well as the other project partners. This job provides a vibrant research environment where a broad range of activities related to visual computing and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

Qualifications

Candidates should have an excellent Master's degree or equivalent in computer science, or physics, mathematics, computational engineering, etc. Required skills are solid experience in programming and software development, and a very good command of English (reading/writing/speaking). Ideally, you have some knowledge of machine learning and computer vision, you are capable of effectively applying mathematical methods, and you have some knowledge of mathematical curves, graphs, textures. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

Conditions of employment:

As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority.

How to Apply & What to Do in Case of Questions:

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately, but we will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

Geometric Computing and Virtual Reality for Autonomous Space Navigation

Full-time position in geometric computing
with the Computer Graphics and Virtual Reality Lab
at the University of Bremen, Germany,

Salary is according to the German Federal pay scale, TV-L 13, full-time (100%).

Project Description

The goal of this project is to research and develop novel methods for autonomous navigation that will allow ambitious space missions in the future, and which can also be transferred into terrestrial applications. The overall focus of the project, which involves a number of partners, is on applying the methods of artificial intelligence, sensor fusion, and optimization to space navigation. The project will build on the results of a previous project that laid some groundwork for autonomous space navigation.

The position advertised here, however, will mainly work on algorithms and methods in the area of geometric computing and virtual reality. In particular, the simulation of bi-static radar imaging, simulation of gravity fields around asteroids, its inverse problem, distance computations between spacecraft and surface, and procedural generation of asteroid geometry are the focus of this position. Methods that will probably be needed for these tasks include ray tracing, 3D acceleration data structures, and a good command of C++ and CUDA. Your research can build on previous results achieved in the lab, such as existing codes for sphere packings, bounding volume hierarchies, and virtual testbeds.

About us

The position offers great opportunities for collaboration with other members of both the computer graphics lab as well as the other project partners (in mathematics, space systems engineering, and others). This job provides a vibrant research environment where a broad range of activities related to space exploration, virtual reality, and virtual medical simulation are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research lab is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

Qualifications

Candidates should have an excellent Master's degree or equivalent in computer science, or physics, mathematics, computational engineering, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have some knowledge of computer graphics algorithms, vritual reality, radar wave physics, physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

Conditions of employment

As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

How to Apply & What to Do in Case of Questions

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including transcript of courses and grades), names and contact details of at least two referees, and other credentials (if any). Application by email is preferred. We encourage candidates to apply immediately, but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.


Novel 3D Interaction Techniques for Collaborative, Immersive Scientific Visualization

PhD position
with the Computer Graphics and Virtual Reality Lab (Bremen) and Geomar (Kiel)
at the University of Bremen, Germany,

Salary is according to the German Federal pay scale, TV-L 13, full-time (100%).

Project Description:

The seafloor is practically inaccessible to humans, so researchers rely on unmanned probes and elaborate robotics even to get a time-limited, incomplete view of this remote world. Most often, this is not enough to build a mental map and, as a result, a spatial understanding of the seafloor, in particular for geologists, benthic habitat mappers and many other field researchers who are trained to work on site from their personal perspective. Fortunately, research has shown that immersive visualization techniques can create that sense of presence and, thus, increase efficiency. However, much needs to be improved in immersive scientific visualization in order to achieve a level of presence and collaboration close to real-life experiences. These improvements are fundamentally concerned with data science: how to manage and present the vast quantities of visual data available from the seafloor in a seamless, realistic and multi-user way across multiple locations. Building on the state of the art in virtual reality research, including latest developments of production-quality game engines, this PhD project shall develop concepts, scientific visualization methods, 3D interaction metaphors, and immersive virtual reality tools for geographically remote researchers to share and explore a meaningful virtual environment for collaborative virtual fieldwork on the seafloor.

The project will evolve around the visualization of cutting-edge, large scale photogrammetric scans of hydrothermal (black smoker) vent fields and related volcanic structures of the mid-oceanic ridges. These spatially complex outcrops have never been visualized yet in enough detail and completeness, including powerful terrain visualization, so as to answer important scientific questions and even spark new ones. This requires interactive queries on the model and its underlying meta data, performant real-time collaboration of virtual working groups of up to four researchers, and an agile, but clean and sustainable annotation recording and session management - all major data science challenges presently unsolved in the visualization realm. The scientific goal is to ultimately prove that such methodologies and tools can provide a quantitative added value to field researchers. Therefore, we will also consider usability studies with partnering researchers in that field.

Aim:

This PhD project will draw upon visualization resources both at the CGVR lab at University of Bremen (in particular, the two-user powerwall, i.e., large-screen stereoscopic projection wall with tracking and correct projection for two users simultaneously), and at GEOMAR (the ARENA2 visualization dome theatre) as well as head-mounted display “satellite systems” (e.g., wireless VIVE at CGVR), to form a connected ecosystem. Where suitable, we will rely on existing frameworks such as Unreal, Unity, or OpenSpace. For real-time rendering, we will develop multi-user compatible level-of-detail techniques for tiled terrain, the black smokers, and meta-data. In order to mitigate effects of latency between sites, our approach will be to develop predictive interaction techniques and suitable local proxy metaphors. For co-located, immersive 3D interaction, we will explore techniques that allow each user to be fully aware of the other user’s state and intentions at all times.

About us:

The position offers great opportunities for collaboration with other members of both the computer graphics group and GEOMAR. This job provides a vibrant research environment where a broad range of activities related to space exploration, digital health, and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

Qualifications:

Candidates should have an excellent Master's degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

Conditions of employment:

As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

How to Apply & What to Do in Case of Questions:

Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately, but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

Prof. Dr. Gabriel Zachmann
University of Bremen
Bibliothekstr. 5
28359 Bremen / Germany
zach at cs.uni-bremen.de

Prof. Dr. Colin W. Devey, GEOMAR Helmholtz Centre for Ocean Research Kiel, Magmatic and Hydrothermal Systems

For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.


Open Position with the Computer Graphics and Virtual Reality Lab Bremen

Researcher in Autonomous and Remote Driving
with the Computer Graphics and Virtual Reality Lab
at the University of Bremen, Germany,

Salary is according to the German Federal pay scale, TV-L 13, part-time (50%).

Project Description:

For several years now, innovative algorithms and methods for forward-looking space projects have been developed and researched within the framework of exploration projects funded by DLR Space Management. The knowledge gained and the algorithms developed are to be brought back to Earth as part of the project presented and made available as a key technology for mobility 4.0 in Germany. Within the framework of earlier space projects , algorithms for the planning and simulation of an autonomous spacecraft for the reduction of resources on asteroids were developed. The core contents of autonomous planning, navigation and flight path optimisation and control serve as a basis for the application of autonomous vehicles described here. The current project is based on results from an earlier project on autonomous driving and extends the research questions to real application scenarios by involving industrial partners.

The specific tasks will be point cloud processing , compression, transmission, and rendering. Also, large maps of point clouds will have to be accumulated; consequently, good acceleration data structures will be needed for storing and retrieving the data, and for geometric computing on those huge point clouds, such as proximity queries.

Aim:

The aim of the project is to automate recurring journeys in known areas and in particular to present solutions for cooperative manoeuvres in such areas. For this purpose, the cooperation partners are working on the implementation in an application-oriented test field. Overarching goals of the project, which are to be implemented especially on real vehicles, are:

  • To create uniform software frameworks for the different requirements of highly-automated driving
  • Transfer of know-how and algorithms from space travel for highly automated driving as well as definition of requirements for modern satellite navigation
  • Development of efficient 3D algorithms for geomatric computing in order to facilitate remote driving
  • About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to space exploration and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master's degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately, but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

    Prof. Dr. Gabriel Zachmann
    University of Bremen
    Bibliothekstr. 5
    28359 Bremen / Germany
    zach at cs.uni-bremen.de

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.


    Smart Operating Theater

    PhD position in geometric computing
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,

    Salary is according to the German Federal pay scale, TV-L 13, full-time (100%).
    The position is available until 31.12.2021 but might get prolonged in case the funding will be available.

    Project Description

    Smart lighting addresses the recurring problem of optimum illumination of the surgical field by means of movable surgical lights while maintaining sterility. For this purpose, we will research algorithms for automated positioning of surgical lights in order to achieve the best possible illumination of the surgical site. Most systems developed to date require some kind of interaction with the user. Within the scope of this project, lamp arrays ("light field ceiling") or conventional surgical lights are to be modified in such a way that they align themselves optimally. Sensors register all staff around the operating table and also the position of the surgical field. This data is then used to determine the optimal position of the lights, which then automatically position themselves. In this project, we can build on preliminary work where we developed algorithms for optimal positioning, which we have tested in a virtual operating room simulator. The next steps in this project are the refinement of the optimization criteria, the adaptation to light field ceilings, and the validation in the operating theater.

    In this project, you will work in a team consisting of a number of project partners, such as usability engineers, surgeons, and engineers developing operating room lamps.

    About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to space exploration and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master's degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.).
    Please send your application to:

    Prof. Dr. Gabriel Zachmann
    University of Bremen
    Fachbereich 3
    Postfach 33 04 40
    28334 Bremen / Germany

    or , preferably, in electronic form (single PDF file) to
    zach at cs.uni-bremen.de

    Application deadline: until a suitable candidate is found.
    If you have any questions about the position, please do not hesitate to address them to the above email address.

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    Researcher
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,

    Salary is according to the German Federal pay scale, TV-L 13, full-time.

    Project Description:

    Virtual and Augmented Reality (VRAR) shows great potential for collaborative planning of operations, but also for intra-operative consultations with remote colleagues. In addition, it can be used to improve the training and skill set of surgeons and students. While there are first applications available, most of them lack in precision, feature set, or multi-user capabilities. The project’s aim is to make progress in these areas and contribute to the state-of-the-art in preoperative and intra-operative situations. Work will be done on preoperative planning using VRAR, intra-operative consultation of remote surgeons using VR, and the training of surgeons. The concrete tasks of the advertised position will be concerned with the intra-operative phase of surgeries. The idea is to bring in a second expert by using virtual reality, such that the operating surgeon and the remote surgeon can discuss the case in a common, shared mixed environment. This has potentially advantages for instance when the intra-operative situations differs significantly from The goal is to allow both the local and the remote surgeon to share the same mixed reality environment, see each other, see the patient, and communicate with each other including gestures and pointing. The result should be increased safety for the patients.

    About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to space exploration and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master's degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately, but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

    Prof. Dr. Gabriel Zachmann
    University of Bremen
    Bibliothekstr. 1
    28359 Bremen / Germany
    zach at cs.uni-bremen.de

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Funded PhD Positions in
    Geometric Computing / Computer Graphics / Virtual Reality

    Project Description:

    The work in this position will be carried out within the SFB "EASE - Everyday Activity Science and Engineering" (funded by the DFG). This is a large team effort performing fundamental research to enable robots to do human everyday activities, such as setting a table or loading a dish washer. Note that the positions announced here are to develop novel algorithms in the area of computer graphics, geometric computing, and virtual reality.
    One strand of research of the CGVR lab in this endeavor is sub-project H01 ("Acquiring activity models by situating people in virtual environments"), where we will deal specifically with the challenge of grasping. Here, the task is to develop novel methods such that a human user can grasp virtual objects using a virtual hand with high simulation fidelity and high dexterity. The goal is to allow humans to interact with virtual objects just like in real live, and to study their grasping behaviors under a large variety of scenarios and parameters.
    The other strand of research is sub-project R03 ("Embodied simulation-enabled reasoning"), where we are to develop algorithms that enable robots to "envision" the outcomes of their tentative plans by simulating the real world around them, before they actually follow through with their plan. This requires novel methods for faster-than-realtime physically-based simulation and the development of predicates in order to evaluate the outcomes.
    The work will involve research on geometric real-time algorithms and physically-based simulation. In addition, it will involve computer graphics and virtual reality, in general. Also, while we don't prove theorems, you should be comfortable with mathematical thinking and applying maths.
    The successful candidates are expected to work towards achieving their PhD with this project. Their tasks will also comprise a small amount of help with teaching in the computer science program (e.g., as teaching assistant).

    About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to space exploration and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master's degree or equivalent in computer science, or related disciplines such as mathematics, computational engineering, physics, etc. Required skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    For the time being, the position is available until mid 2021, with the aim of extension.

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please send your application (preferably by email) to: Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de

    Application deadline: until a suitable candidate is found.
    If you have any questions about the position, please do not hesitate to address them to the above email address.

    For a paper-based application, please make sure to send only copies of document as all received application material will be destroyed after the selection process.

    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    Research associate
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,

    Salary is according to the German Federal pay scale, TV-L 13, full-time.

    Job Description:

    The work in this position will comprise 3D geometric algorithms and virtual reality in the context of medical simulation. The particular application is the training of surgeons for procedures involving the replacement of hip joints. The successful candidate will collaborate with other German partners providing 3D models, force-feedback, and game software platforms. The job of the successful candidate is to work on geometric algorithms for penetration computations and the simulation of milling during the procedure. At the end of the project, after two years, the system should enable surgery students to experience a hip joint procedure both visually and haptically in a virtual reality setup. This will greatly facilitate the training of surgeons and help them make fewer mistakes when beginning to practice.

    About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to 3D graphics algorithms and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, physics, etc. equired skills are solid experience in C++ software development, and a very good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or 3D geometric algorithms, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment. Speaking German, at least for conversation, is a plus.

    Conditions of employment:

    For the time being, the position is available until 31.8.2018 (under the condition of job release), with the aim of extension.

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Application by email is preferred. We encourage candidates to apply immediately, but will continue to review applications until the position is filled. If you have any questions about the position, please do not hesitate to address them to the above email address.

    Prof. Dr. Gabriel Zachmann
    University of Bremen
    Bibliothekstr. 1
    28359 Bremen / Germany
    zach at cs.uni-bremen.de

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    PhD research position
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,
    to be filled as soon as possible

    Salary is according to the German Federal pay scale (1/2 TV-L 13).

    Project Description:

    The work in this position will comprise research on 3D geometric algorithms, virtual reality, and 3D visualization techniques. In many of the application areas we are currently working on (e.g., space mission simulation or operating rooms), efficient collision detection, penetration computation, and collision handling algorithms are important enabling technologies. In addition, visualization and interaction techniques are necessary for providing good understanding of the progress and the results of the simulation. Often, both the visualization and the interaction take place in 3D virtual environments. The work will comprise the design and development of those techniques and algorithms, in collaboration with a small team working already on various interactive and VR simulator projects. The tasks will also comprise a small amount of help with teaching in the computer science program (e.g., as teaching assistant).

    About us:

    The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to space exploration and virtual reality are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master’s degree or equivalent in computer science, or related disciplines such as mathematics, physics, etc. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have good knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment. Speaking German, at least for conversation, is required.

    Conditions of employment:

    For the time being, the position is available until 31.12.2017 (under the condition of job release), with the aim of extension.

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please send your application (preferably by email) to: Prof. Dr. Gabriel Zachmann, zach at informatik.uni-bremen.de

    Application deadline: March 10, 2016 (or until a suitable candidate is found).
    If you have any questions about the position, please do not hesitate to address them to the above email address.

    G. Zachmann
    University of Bremen
    Bibliothekstr. 1
    28359 Bremen / Germany

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Open PhD position

    The computer graphics and virtual reality group at Bremen University is seeking candidates for a PhD position to work on a project on camera-based tracking of articulated objects.

    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    PhD research position (full-time)
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,
    to be filled as soon as possible

    Project: Intra-Operative Information, What Surgeons Need When They Need it
    Salary is according to the German Federal pay scale (TV-L 13, gross salary approx.
    EUR 40,000 p.a., supported in part by the DFG).

    Project Description:

    The tasks in this position involve development and implementation of novel methods and algorithms in the fields of computer graphics and virtual reality. The envisioned applications of the work will be in at least two exciting areas, namely in the operating room during surgery, and in CAD for assembly simulation, path planning, and virtual factories. In both areas (and many others), the real-time (or even more-than-realtime) simulation of the behaviour of geometries (e.g., organs or automotive parts) is paramount. In addition, the interaction with such objects in non-conventional settings (e.g., the operating room) requires novel, extremely efficient interaction metaphors.
    More specifically, the research will focus on physically-based, mechanical simulation of deformable human organs (e.g., the brain or the liver), the simulation of rigid parts (e.g., automotive parts in an assembly line), and geometric algorithms and data structures for efficient proximity and intersection computations. This will require a good understanding of physically-based simulation algorithms, 3D computer graphics in general, and, possibly, interaction metaphors with 3D environments.

    About us:

    The position offers great opportunities for collaboration with other members of the project, such as the group for cognitive systems and the group for digital media, both at University of Bremen. In addition, collaborations will be done with the Fraunhofer Institute for Medical Visualization (Mevis) and several hospitals. Furthermore, the successful applicant will get the opportunity to collaborate with CAD software companies.
    This project provides a vibrant research environment where a broad range of activities related to medical IT systems, virtual reality, and CAD software are being pursued. The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen, which is a mid-sized university with about 20,000 students, a lot of them international ones, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master’s degree or equivalent in computer science or mathematics, or in a related discipline such as physics, etc. Ideally, you have specialized in real-time computer graphics or physically-based simulation, and you have good knowledge about applied mathematical methods and parallel programming. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    The position is available for a period of 3 years (under the condition of job release).

    As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV including any and all achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please address questions about the position and send your application (preferably by email) to:

    Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de

    Application deadline: August 18, 2014 (or until a suitable candidate is found).

    G. Zachmann
    University of Bremen
    Bibliothekstr. 1
    28359 Bremen / Germany

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.




    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    Two PhD research positions (full-time)
    with the Computer Graphics and Virtual Reality Lab
    at the University of Bremen, Germany,
    to be filled as soon as possible

    Project: Virtual Reality Simulator of Autonomous Navigation in Space
    Salary is according to the German Federal pay scale (TV-L 13, gross salary approx.
    EUR 40,000 p.a., supported by the BMWi).

    Project Description:

    Autonomous navigation of satellites and space probes is becoming an increasingly interesting research topic. One possible application could be mining of asteroids for precious resources. In order to develop such autonomous systems, a complete simulation of them is necessary; moreover, a range of interaction and visualization techniques must be integrated in the simulator. The work will comprise the design and development of a virtual reality software system for simulating the whole probe including the environment, plus interaction metaphors to interact with parts of the system, and visualization methods to visualize parts of the state of the complete system. In addition, 3D reconstruction from point clouds, rendering and simulation of asteroid surfaces, proximity computations, and physically-based simulation, among others, will be researched.

    About us:

    The position offers great opportunities for collaboration with other members of the project, such as the institute of space technology and space applications at UniBW, Munich, and the institute of cognitive neuroinformatics, Bremen. This project provides a vibrant research environment where a broad range of activities related to space and virtual reality are being pursued (computer graphics algorithms to neuro- informatics to space exploration). The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them international students, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master’s degree or equivalent in computer science or mathematics, or related disciplines such as physics, etc. Ideally, you have specialized in real-time computer graphics or physically-based simulation, and you have good knowledge about applied mathematical methods and parallel programming. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.

    Conditions of employment:

    The position is available for a period of 4 years (under the condition of job release). As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please address questions about the position and send your application (preferably by email) to:

    Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de

    Application deadline: November 30, 2013 (or until a suitable candidate is found).

    G. Zachmann
    SFB/TR 8 Spatial Cognition University of Bremen Bibliothekstr. 1
    28359 Bremen / Germany

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Open Position with the Computer Graphics and Virtual Reality Lab Bremen

    Post-graduate research position (full-time)
    with the SFB/TR 8 Spatial Cognition / Department for Mathematics and Computer
    Science at the University of Bremen, Germany,
    to be filled as soon as possible

    Project I8-[DextrousSpace] -
    Dextrous Spatial Interactive Manipulation of Virtual Objects
    Salary is according to the German Federal pay scale (TV-L 13, gross salary approx.
    EUR 40,000 p.a., supported by the German Research Foundation (DFG)).

    Project Description:

    The Computer Graphics and Virtual Reality group is seeking a researcher for
    scientific work on natural and direct interaction methods in virtual environments. The successful candidate will be expected to take over responsibility for and perform both theoretical research and practical development towards a PhD degree. Research areas will be novel virtual interaction methods, physically-based simulation, and geometric acceleration data structures. One goal of the work is to develop realistic, real-time, direct spatial manipulation methods, in particular those that involve dextrous manipulations using virtual hands and other metaphors. Major challenges are the real-time requirements, numerical robustness, and physical plausibility. Another goal are 3D virtual system control methods. As part of your work you will present your results at internationally visible venues.

    About us:

    The position offers great opportunities for collaboration with other members of the Collaborative Research Center on Spatial Cognition, a vibrant research environment where a broad range of activities related to space and cognition are being pursued (ranging from robotics to neuro-informatics to psychology). The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

    Qualifications:

    Candidates should have an excellent Master’s degree or equivalent in computer science or mathematics, or related disciplines such as physics, etc. Ideally, you have specialized in real-time computer graphics or physically-based simulation, and you have good knowledge about applied mathematical methods and parallel programming. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently and in a team in a multidisciplinary environment.

    Conditions of employment:

    The position is available for a period of 1.5 years. Upon successful completion, the position can be prolonged (with different funding) for another 3-year period, under the condition of job release. As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

    How to Apply & What to Do in Case of Questions:

    Applications should comprise a cover letter, complete CV, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please address questions about the position and send your application (preferably by email) to:

    Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de

    Application deadline: October 15, 2013 (or until a suitable candidate is found).

    G. Zachmann
    SFB/TR 8 Spatial Cognition University of Bremen Bibliothekstr. 1
    28359 Bremen / Germany

    For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.

    Hiwi

    Wir suchen z.Z. Studenten, die in unserer Arbeitsgruppe als Hiwi arbeiten möchten. Die Tätigkeiten wären kleinere Programmieraufgaben im Rahmen unserer aktuellen Forschung.

    Eine Hiwi-Tätigkeit ist eine gute Möglichkeit, praktische Erfahrungen in einem Gebiet zu sammeln, für das man sich stärker interessiert, und in dem man später evtl. gerne eine Diplomarbeit machen möchte, oder nach dem Studium in diesem Gebiet arbeiten möchte.

    Voraussetzungen

    Kontakt

    Falls Sie Interesse haben und/oder sich genauer informieren möchten, dann wenden Sie sich einfach an:
    Prof. Dr. Gabriel Zachmann
    Phone: 0421/218-63991
    Email: zach at cs.uni-bremen.de

    oder:
    Tanja Rethemeyer
    Phone: 0421/218-64450
    Email: tanjar at uni-bremen dot de