From a point cloud to a tunnel mesh based on a human silhouette

Figure 1: In-game screenshot of the final tunnel mesh.

Figure 1: In-game screenshot of the final tunnel mesh.

Data basis: point cloud of the depth image from the Microsoft Kinect camera

Firgure 2: The following figure shows a depth image from the Kinect point cloud.

Firgure 2: The following figure shows a depth image from the Kinect point cloud.

Finding and smoothing the silhouette points

Figure 3: Screenshot of the extracted points from three frames.

Figure 3: Screenshot of the extracted points from three frames

Figure 4: Connected points of 3 silhouettes.

Figure 4: Connected points of 3 silhouettes.

Calculation of the data for the tunnel

Figure 5: The resulting tunnel mesh without smoothing.

Figure 5: The resulting tunnel mesh without smoothing.

Figure 6: Part of a smoothed tunnel mesh.

Figure 6: Part of a smoothed tunnel mesh.