Output
Output angle format
Rotation matrix
Quaternion [x, y, z, w]
Axis-Angle {[x, y, z], angle (radians)}
Axis with angle magnitude (radians) [x, y, z]
Euler angles (radians)
Details
Please note that rotation formats vary.
For quaternions, it is not uncommon to denote the real part first.
Euler angles can be defined with many different combinations (see definition of Cardan angles).
All input is normalized to unit quaternions and may therefore mapped to different ranges.
The converter can therefore also be used to normalize a rotation matrix or a quaternion.
Results are rounded to seven digits.